Kuru Myst
Game Designer/Coder
- Creation of the Game Concept and Game Design.
- Rendering, menus and effects coding (Unity/C#).
Description
Kuru Myst is an exploration game made with 3 other mates during the LudumDare#35. You control a statue that constantly rotates and must exit a tortuous maze avoiding to touch its borders, like in a Kuru Kuru Kururin game. However, as the structure of the maze evolves, you get different transformations to overcome deadly new traps.
The transformation feature was the key as it was also the theme of the jam: shapeshift. It allowed us to take the concept brought by the Kururin saga and play with different new shapes to create cool challenges.
The final result is a bit difficult as we lacked of tools to edit the level design efficiently, but it still deserves a try.
Kuru Myst developed by Luc Le Dauphin, Benjamin Santerre, Amelie Bourianes and Simon Abitan
PC/Web
©Simon Abitan