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Merlouf

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Merlouf

Game Designer

  • Creation of the Game Concept.
  • Design of the content and game mechanics.
  • Design of the board (Illustrator).
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Description

Merlouf is a board game prototype made in 2010 during my studies at ISART Digital.

  • Game type: Placement & Negotiations.

  • Nb. players: 2-6 players.

  • Target: Casual.

  • Game duration: 1H.

In a Light Fantasy world, each player embodies a team leader of a gnome brotherhood and has to send his partners into the various rooms of Merlin’s house to steal items. The goal is to reach objectives stealing good items in order to score a lot of points.

Obviously, all the players are in competition, so an item is easily wanted by the others. As everybody can’t be satisfied during the 'heist' phase, players can become friends – or not – during the 'negotiations' one. Here, everybody can promise what he wants to exchange items during 2 minutes. When time’s up, Merlin himself enters 3 rooms randomly to catch all the gnomes that are not hidden and throw them into jail, grabbing all their treasure.

After 6 rounds, the player having the best score wins the game.

Note: If you want to know more about the game, please check the Post-Mortem (Part 1, Part 2) written in the blog.

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Prototype developed by TEAM MERLOUF

Board Game

©ISART Digital