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Patchworld (2011)

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Patchworld (2011)

Game Designer

  • Concept and design of the main mechanics.
  • Control of the First Playable Prototype.

Official Trailer (EN)

Description

Help the dynamic Lexie Cut to complete her scrapbook by cutting shapes of paper as accurately as possible with your finger. Every cut is a piece of an animated memory you can modify by not following the dashed-line. Imagine and cut a complete different story or try the hard mode, where accuracy and timer are mixed for expert gamers.

Note: If you want to know more about the game, please check the Post-Mortem written in the blog. I want to thank Nicolas Badoux, Egg Ball co-founder, for authorizing me to talk about the game.

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Developed and published by Egg Ball

iOS

©Egg Ball