7-Day Test for Quantic Dream
Game Designer/Scripter
- Layout definition of a Game Design Document.
- Game Design analysis and improvement.
- Prototype scripting (Twine).
Description
Here is a 7-day test of Game Design made for the French studio Quantic Dream. It concerned the ‘Hassan Shop’ scene in the PS3 game Heavy Rain and was divided into 3 parts: The layout definition* of the Game Design Document (GDD), the analysis/improvement of it and a textual prototype based on it. This prototype should be made with Twine, an engine specialized in story-driven games.
The 2 first parts were made in about 3 days while the prototype based on that GDD took 2 days. Please note that the musics and SFX's were missing in the initial file, due to the lack of time. I decided to add them after the test to improve the experience**.
*As a Game Design Document, even blank, may be confidential, I've decided to not share my layout work on it. However, you can still take a look at my analysis and post-mortem made from it.
**Depending on the browser and the OS you're using, sound may not be supported. If so, an error can appear on the screen.
Links
Download
Original game developed by Quantic Dream
Published by Sony Computer Entertainment
©Quantic Dream