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7-Day Test for Quantic Dream

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7-Day Test for Quantic Dream

Game Designer/Scripter

  • Layout definition of a Game Design Document.
  • Game Design analysis and improvement.
  • Prototype scripting (Twine).
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Description

Here is a 7-day test of Game Design made for the French studio Quantic Dream. It concerned the ‘Hassan Shop’ scene in the PS3 game Heavy Rain and was divided into 3 parts: The layout definition* of the Game Design Document (GDD), the analysis/improvement of it and a textual prototype based on it. This prototype should be made with Twine, an engine specialized in story-driven games.

The 2 first parts were made in about 3 days while the prototype based on that GDD took 2 days. Please note that the musics and SFX's were missing in the initial file, due to the lack of time. I decided to add them after the test to improve the experience**.

*As a Game Design Document, even blank, may be confidential, I've decided to not share my layout work on it. However, you can still take a look at my analysis and post-mortem made from it.

**Depending on the browser and the OS you're using, sound may not be supported. If so, an error can appear on the screen.

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Original game developed by Quantic Dream

Published by Sony Computer Entertainment

©Quantic Dream