Super Meet Ball
Game Designer/Level Designer
- Creation of the Game Concept.
- Some design documents, storyboards & cut-scenes.
- Level Design creation (Photoshop/Unity).
- Level Design & Unity teaching for some "octopus" resources.
Description
Super Meet Ball is a little puzzle/platformer game made during the LudumDare#34. You control 2 lovely balls simultaneously and have to make them meet in each level. The constraint during this jam was "Two buttons", so we tried this particular control scheme: Pressing the left mouse button repulses the character on the right side and vice versa, while pressing both mouse buttons attracts both balls.
We're pretty proud of the result, if we except the remaining bugs. It still lacks of additional levels to prove the solidity of the concept, though.
Super Meet Ball developed by Theo Grimoud, Sylvain Noblet, Jeremy Dubuc, Thierry Berger, Amelie Bourianes, Emily Lissot and Simon Abitan
PC/Web (Windows)
©Simon Abitan